An audio-reactive instrument made with Unity3D. The instrument features an audio generation engine and a visualizer. The scale, tempo, notes and timbre of the generated sounds are based on external audio input (mic, instrument,synthesizer etc.).
The instrument also has its own personality, it will change the scale or soundbank preset when it feels like it.
This is a performance I did for N-SEME 2019, with the visuals routed to Resolume for the VJ set.