8-Channel interactive sound game created with Max/MSP. 
The goal of the game is to navigate the soundscape to the granular fire sound. The player plays /sings a certain pitch to move to a certain direction in the soundscape and the visual on the screen indicates which note is corresponding to which direction. Then the soundscape changes based on the player's location in the virtual space and the player uses the relative panning of the sounds as a clue to plan the next actions.

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